UI Guide

The plugin provides several tools and dialogs for working with blendShapes, weights, and components.

Which Tool to Use

Task

Tool

Save a blendShape node to disk or load it back onto a mesh

Export / Import

Move blendShapes from one mesh to another without a file

Transfer

Bake a blendShape onto a mesh that doesn’t match the source topology (custom rig, proximity wrap, LOD)

Wrap Tool

Fix eyelid seals or lip closures before imports or transfer

Correspondence Groups

Export or import multiple blendShape nodes at once

Batch Blendshapes

Save and reuse painted weight maps across meshes

Weights Tool

Export or import weight maps for multiple nodes at once

Batch Weights

Save named vertex, edge, or face selections and transfer them

Component Tool

Export or import component sets for multiple meshes at once

Batch Components

Interpolation Methods

All import, transfer, and load operations share three mapping methods. Choose based on the geometric relationship between your source and target:

Method

When to use

UV

Different topologies with a shared UV layout (e.g. base mesh to LOD). Requires non-overlapping UVs.

Topology

Different topologies where UVs are poor or absent. Uses 3D proximity; artifacts may appear if meshes diverge significantly.

Index

Identical meshes only. Direct 1-to-1 by vertex index; requires identical vertex count.

See Interpolation Methods for full details.